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  <channel>
    <title>Ron's Info-Closet Annex   </title>
    <link>http://ron.ludism.org/annex</link>
    <description>The weblog of Ron Hale-Evans, author of Mind Performance Hacks</description>
    <language>en</language>

<item>\n
    <title>Gone to Croatoan</title>\n
    <pubDate>Mon, 26 Nov 2007 19:20:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2007/11/26#crotoan</link>\n
    <description>&lt;p&gt;I'm migrating my blog to a new location:
&lt;a href=&quot;http://rwhe.livejournal.com&quot;&gt;RWHE Having Fun Yet?&lt;/a&gt; on LiveJournal.
Hey, LiveJournal is free and open source. I make no apologies.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Cool Things</title>\n
    <pubDate>Tue, 26 Jun 2007 01:07:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2007/06/26#cool_things</link>\n
    <description>&lt;p&gt;&quot;I can't help it that some cool things eat other cool things.&quot; -- Marty, in a conversation about snakes versus bats
and &lt;a href=&quot;http://mfrost.typepad.com/cute_overload/2007/06/the-real-pikach.html&quot;&gt;pikas&lt;/a&gt;.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>A Life Goal</title>\n
    <pubDate>Thu, 21 Jun 2007 16:26:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2007/06/21#life_goal</link>\n
    <description>&lt;p&gt;One life goal I have recently formulated is to translate the
&lt;a href=&quot;http://en.wikipedia.org/wiki/Land_of_the_Lost_%281974_TV_series%29&quot;&gt;Land of the Lost&lt;/a&gt; &lt;a href=&quot;http://landofthelost.com/theme.htm&quot;&gt;theme song&lt;/a&gt;
into &lt;a href=&quot;http://members.aol.com/PyrateScum/pakuni.html&quot;&gt;Pakuni&lt;/a&gt;.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Will the three of you who are left...</title>\n
    <pubDate>Wed, 20 Jun 2007 16:27:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2007/06/20#feed_fixed</link>\n
    <description>&lt;p&gt;...please tell your friends and relations that the feed for this blog
is &lt;em&gt;finally&lt;/em&gt; fixed, including both RSS and Atom versions?&lt;/p&gt;

&lt;p&gt;I thought switching to an Atom feed would help with repeated feed
entries, and it seemed to for a while, but after a few days duplicates
started showing up in the Atom feed too.&lt;/p&gt;

&lt;p&gt;Anyway, I tracked down the real problem, and &lt;a href=&quot;http://article.gmane.org/gmane.text.markdown.general/2503&quot;&gt;posted about it&lt;/a&gt;
to the Blosxom and Markdown lists. Michel Fortin, one of the devs on
the Markdown list &lt;a href=&quot;http://article.gmane.org/gmane.text.markdown.general/2514&quot;&gt;stepped up&lt;/a&gt; and offered to help fix the
bug. Meanwhile, I have a workaround.&lt;/p&gt;

&lt;p&gt;Thanks for your patience. Now I no longer feel... dirty... when
posting to my own blog, I have a few things to say.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>RSS feed replaced with Atom</title>\n
    <pubDate>Tue, 08 May 2007 11:57:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2007/05/08#atom_feed</link>\n
    <description>&lt;p&gt;I have replaced the broken RSS feed for this blog with an
&lt;a href=&quot;http://ron.ludism.org/annex/index.atom&quot;&gt;Atom feed&lt;/a&gt;. Please do not use the RSS feed any more.&lt;/p&gt;

&lt;p&gt;I noticed that since the RSS problem started, I've lost nearly all of
my subscribers.  I'm sorry I took so long to fix the feed; I'm a bad,
bad blogfarmer. Please come back now.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>And we're back!</title>\n
    <pubDate>Mon, 23 Apr 2007 22:59:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2007/04/23#and_were_back</link>\n
    <description>&lt;p&gt;This blog was off the ether(net) for a week or so because of an upgrade
to Debian Etch that got stuck halfway, while I was stuck halfway across
the country at &lt;a href=&quot;http://penguicon.org&quot;&gt;Penguicon 5.0&lt;/a&gt; and unable to do much about it.
Fortunately, the wikis at &lt;a href=&quot;http://www.ludism.org&quot;&gt;Ludism.org&lt;/a&gt; were &lt;em&gt;not&lt;/em&gt; affected.&lt;/p&gt;

&lt;p&gt;Anyway, we're back. Next up I promise to fix the RSS problems that
readers of this blog have noticed. Thanks for your patience.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Constructive Gaming</title>\n
    <pubDate>Sun, 05 Nov 2006 23:11:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/11/05#constructive_gaming</link>\n
    <description>&lt;p&gt;Lately I've gotten interested in something called
&lt;a href=&quot;http://www.constructiveliving.com/CL1.html&quot;&gt;Constructive Living&lt;/a&gt; (CL). 
Although CL is based mainly on
two schools of Japanese psychotherapeutic practice,
&lt;a href=&quot;http://www.todoinstitute.org/morita.html&quot;&gt;Morita&lt;/a&gt; and &lt;a href=&quot;http://www.todoinstitute.org/naikan.html&quot;&gt;Naikan&lt;/a&gt;, Constructive Living
is not psychotherapy; it's more of a 
philosophy of life with a therapeutic aspect,
such as &lt;a href=&quot;http://plato.stanford.edu/entries/stoicism/&quot;&gt;Stoicism&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;I first came into contact with CL through
the bestseller &lt;em&gt;Book Lust&lt;/em&gt; by Seattle librarian
Nancy Pearl, who reviewed two books by David K. Reynolds,
the founder of Constructive Living: 
&lt;em&gt;Even in Summer the Ice Doesn't Melt&lt;/em&gt; (1986)
and &lt;em&gt;Playing Ball on Running Water&lt;/em&gt; (1984).
When I saw a copy of the latter in a used bookstore,
I snatched it up, brought it home, and misplaced it
immediately.
Then, a few weeks ago, Amazon recommended 
&lt;em&gt;&lt;a href=&quot;http://www.librarything.com/work/169361&quot;&gt;Handbook for Constructive Living&lt;/a&gt;&lt;/em&gt; (2002) to me. 
I bought it, read it, and was glad it's
the first book by Reynolds that I read, because it 
presents a much later, fuller, 
and better integrated version of his philosophy.&lt;/p&gt;

&lt;p&gt;Nevertheless, I'm enjoying my refound copy of
&lt;em&gt;Playing Ball on Running Water&lt;/em&gt;,
not least because, for me, the title
combines a &lt;a href=&quot;http://www.ludism.org/&quot;&gt;Ludist&lt;/a&gt; view of 
life as game (playing ball)
with the familiar Heraclitean saying that you can't
step into the same river twice.
There is yet more ludic goodness in the chapter entitled
&quot;Exercises in Living--The Ball Game&quot;, particularly
exercise 8, &quot;Play a game&quot;. Reynolds really understands
the Ludist idea of game as microcosm. He writes,&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Any game that requires some attention and effort
  to play well will do. Avoid games of pure mindless
  chance. Appropriate table games include chess, checkers,
  Scrabble, bridge, and the like... As you would expect,
  the quality of your play is more important than the
  particular game you select...&lt;/p&gt;
  
  &lt;p&gt;Work hard at keeping your mind on the game. Play
  purposefully with an overall plan and specific
  tactics. Notice the sorts of things that distract
  you from attending to the game in each moment.
  Do you think too far ahead and miss the immediate
  opportunity? Do you get disgusted with yourself 
  for missing the last play and so lose the next few
  plays? Do minor physical discomforts intrude on your
  attention? Do you get annoyed and distracted by your
  opponent's habits? Are you intimidated into
  self-consciousness and a self-defeating attitude
  by your opponent's style? Notice these mental slips,
  then bring your mind immediately back to the play
  at hand...&lt;/p&gt;
  
  &lt;p&gt;Attend to winning well or losing well with full
  attention. Continue playing ball even when the ball
  game is over. [pp.112-113]&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Many of these faults are mine both in games and in life,
and they're one reason I've never mastered any game,
whether Chess, Go, or &lt;a href=&quot;http://boardgamegeek.com/game/789&quot;&gt;Focus&lt;/a&gt;. And to them I'll add
one more, my most grievous fault:
&lt;em&gt;&lt;a href=&quot;http://www.ludism.org/mentat/MindPerformanceHacks/EmployMentalMomentum&quot;&gt;failure to see the whole board&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;It's a good thing most of my gamer friends never read
my blog; they already think I take gaming too seriously.
The few who do read it probably agree with everything
I've said here.&lt;/p&gt;

&lt;p&gt;By the way, &lt;a href=&quot;http://ron.ludism.org/annex/games/ludism/games_as_meditation.html&quot;&gt;a while back I questioned&lt;/a&gt; 
why if there was a book called &lt;em&gt;The Inner Game 
of Tennis&lt;/em&gt;, there wasn't an &lt;em&gt;Inner Game of Hearts&lt;/em&gt;.
It turns out there's an &lt;em&gt;&lt;a href=&quot;http://www.librarything.com/work/874884&quot;&gt;Inner Game of Chess&lt;/a&gt;&lt;/em&gt;,
at least. It's not philosophical, though.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>The New Game</title>\n
    <pubDate>Tue, 31 Oct 2006 10:18:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/31#thenewgame</link>\n
    <description>&lt;p&gt;My friend &lt;a href=&quot;http://markandmarjorie.blogspot.com/&quot;&gt;Mark Schnitzius&lt;/a&gt;, who by the way is a 
contributor to &lt;em&gt;&lt;a href=&quot;http://www.oreilly.com/catalog/mindperfhks/&quot;&gt;Mind Performance Hacks&lt;/a&gt;&lt;/em&gt;, plays a 
game I will call &lt;a href=&quot;http://markandmarjorie.blogspot.com/archives/2006_10_29_markandmarjorie_archive.html#116212915074705032&quot;&gt;The New Game&lt;/a&gt;.  The first rule is:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Try something new every day.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;He continues,&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;I've gradually evolved rules to the game, as to what 
  counts and what doesn't, and since these rules are 
  my own, they only really have to make sense to me. 
  Seeing a new movie counts, but not a new TV show. 
  Finishing a book I've never read counts, but not 
  starting one, or finishing one I've already read. 
  New restaurants always count, and even new dishes 
  at familiar restaurants. What's best is things I've 
  always been a little leery about trying (such as the 
  Turkish delight I tried for the first time a few 
  weeks back). Checking out new neighborhoods or new routes 
  to get from point A to point B also count. Newness 
  created is as good as newness discovered, so doing 
  any sort of creative work counts.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The New Game is a good example of the &lt;a href=&quot;http://www.ludism.org/&quot;&gt;Ludist&lt;/a&gt; idea
of a positive life game. I'll be trying it myself 
starting today
(Halloween/Samhain) and continuing through November.
If I find it fun and useful, I'll keep playing.&lt;/p&gt;

&lt;p&gt;Of course, I'll have my own rules about what counts as
novelty, and I probably won't report every day on my blog
the way Mark plans to, but you may hear from me once in a while.&lt;/p&gt;

&lt;p&gt;Yours in neophilia,&lt;/p&gt;

&lt;p&gt;Ron&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>The First Law of Game Systems</title>\n
    <pubDate>Mon, 30 Oct 2006 21:01:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/30#law1</link>\n
    <description>&lt;p&gt;&lt;img src=&quot;http://ron.ludism.org/pix/gsvenn.png&quot; alt=&quot;Game systems Venn diagram&quot; title=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Here is the First Law of &lt;a href=&quot;http://www.ludism.org/scwiki/GameSystem&quot;&gt;Game Systems&lt;/a&gt;:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Given enough time, every set of objects
becomes a game system.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;Let's say you're someone living 10,000 years ago. 
You have a stick,
some stones, and the dirt on the ground. 
They mean nothing to you.
They're just a &lt;em&gt;set of objects&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;One day, you idly start using the stick 
to dig holes in the ground, 
you roll the
rocks around with the stick, you drop them in the holes, 
and so on.
You are &lt;em&gt;playing&lt;/em&gt; with them. 
Your &lt;em&gt;set of objects&lt;/em&gt; is now a &lt;em&gt;toy&lt;/em&gt;, but
there are no &lt;em&gt;rules&lt;/em&gt; associated with it, 
so it's  &lt;em&gt;just&lt;/em&gt; a toy.&lt;/p&gt;

&lt;p&gt;Someone else sees you playing with the sticks, stones, 
and holes in
the dirt, and joins you in play. 
Over time, the two of you make
certain rules about the way you play with 
your toy, and possibly
over generations, &lt;a href=&quot;http://www.manqala.org/wiki/index.php/MancalaGames&quot;&gt;Mancala&lt;/a&gt; evolves 
(or simpler games, such as &lt;a href=&quot;http://www.boardgamegeek.com/game/3886&quot;&gt;Morris&lt;/a&gt;, or what have you). 
Now that your &lt;em&gt;set of objects&lt;/em&gt; has one
ruleset associated with it, it is not 
only a &lt;em&gt;toy&lt;/em&gt; but also a &lt;em&gt;game&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;The game Mancala spreads, 
and people develop &lt;em&gt;variants&lt;/em&gt;.
Eventually, variants evolve that are different 
enough from Mancala to
be called &lt;a href=&quot;http://www.thegamesjournal.com/articles/GameSystems4.shtml&quot;&gt;different games&lt;/a&gt;. 
Now that there is more than one ruleset,
your &lt;em&gt;set of objects&lt;/em&gt; (stick, rocks, and dirt)
is not only a &lt;em&gt;toy&lt;/em&gt; and a &lt;em&gt;game&lt;/em&gt;, but also a
&lt;em&gt;&lt;a href=&quot;http://www.ludism.org/scwiki/GameSystem&quot;&gt;game system&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;Thus, a game system is always a game, 
a game is always a toy, and a
toy is always a set of objects 
(possibly a set with only one member).
Furthermore, each stage usually evolves
from the one before it.&lt;/p&gt;

&lt;p&gt;game system: 2+ rulesets &lt;br /&gt;
game: 1+ rulesets &lt;br /&gt;
toy: 0+ rulesets  &lt;/p&gt;

&lt;p&gt;It's basically a simple Venn diagram: 
four concentric circles, with
(sets of) objects the outermost 
and game systems the innermost (see above).&lt;/p&gt;

&lt;p&gt;I suppose negative numbers of rulesets could 
indicate further and further departure from
use as a toy, so tools (such as rotary sanders)
would have small negative
numbers and weapons (such as neutron bombs)
would have large ones.
However, not
every object is a tool, and not every tool is a weapon,
which breaks the diagrammatic convention. 
Possibly &lt;em&gt;usefulness&lt;/em&gt;
and &lt;em&gt;lethality&lt;/em&gt; need their own axes...&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>My dozen favourite games</title>\n
    <pubDate>Fri, 27 Oct 2006 12:14:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/27#12faves</link>\n
    <description>&lt;p&gt;I was recently asked by my friend Mark Haggerty to name my 10 favourite games for his game design research. It was tough!&lt;/p&gt;

&lt;p&gt;I've added two more games to the blog version of my list. Here it is in alphabetical order. I'm not going to comment on them now; perhaps I will later. All links except Ultima's point to BoardGameGeek.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/20623&quot;&gt;Alien City&lt;/a&gt;, by Michael Schoessow&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/41&quot;&gt;Can't Stop&lt;/a&gt;, by Sid Sackson&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/15&quot;&gt;Cosmic Encounter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/6955&quot;&gt;Decathlon&lt;/a&gt;, by Reiner Knizia&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/1329&quot;&gt;Entropy&lt;/a&gt;, by Eric Solomon&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/789&quot;&gt;Focus&lt;/a&gt;, by Sid Sackson&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/176&quot;&gt;Give Me the Brain!&lt;/a&gt;, by James Ernest&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/188&quot;&gt;Go&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/6887&quot;&gt;Hearts&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/14451&quot;&gt;Nomic&lt;/a&gt;, by Peter Suber&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.chessvariants.org/other.dir/ultima.html&quot;&gt;Ultima&lt;/a&gt;, by Robert Abbott&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://boardgamegeek.com/game/6830&quot;&gt;Zendo&lt;/a&gt;, by Kory Heath&lt;/li&gt;
&lt;/ol&gt;
</description>\n
</item>\n<item>\n
    <title>Coincidentally, I am no longer living a lie</title>\n
    <pubDate>Thu, 26 Oct 2006 02:14:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/26#lieslieslies</link>\n
    <description>&lt;p&gt;&lt;img src=&quot;http://www.ludism.org/piecepack/pplogo_sm.png&quot; alt=&quot;piecepack logo&quot; title=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;So: in my bio at the front of
&lt;em&gt;&lt;a href=&quot;http://www.oreilly.com/catalog/mindperfhks/&quot;&gt;Mind Performance Hacks&lt;/a&gt;&lt;/em&gt;, I wrote,&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;You can find [Ron's] multinefarious [&lt;em&gt;sic&lt;/em&gt;] other
  projects at his home page
  (&lt;a href=&quot;http://ron.ludism.org&quot;&gt;http://ron.ludism.org&lt;/a&gt;), including his 
  award-winning board games, a list of his
  &lt;a href=&quot;http://ron.ludism.org/annex/personal/shordurpersavs&quot;&gt;Short-Duration Personal Saviors&lt;/a&gt;, and his blog.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;I confess that at the time I wrote this,
I had only &lt;em&gt;one&lt;/em&gt; award-winning 
board game, &lt;a href=&quot;http://www.ludism.org/ppwiki/KidSproutJumboree&quot;&gt;KidSprout Jumboree&lt;/a&gt;, co-authored
with my wife, &lt;a href=&quot;http://www.wingedelephant.com/&quot;&gt;Marty&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;I did have a game that took an honourable mention 
in another game design contest: &lt;a href=&quot;http://www.ludism.org/ppwiki/EpicFunhouse&quot;&gt;Epic Funhouse&lt;/a&gt;, 
also co-authored with Marty and deemed &quot;Cleverest
overall concept&quot; by the judge of the contest. 
So it was &lt;em&gt;kind of&lt;/em&gt; an
award. Technically. Miss Ingeniality, I guess.&lt;/p&gt;

&lt;p&gt;But! In August 2006, I took first place in another game
design contest with my solo project,
&lt;a href=&quot;http://www.ludism.org/ppwiki/PiecepackLetterbox&quot;&gt;Piecepack Letterbox&lt;/a&gt;, so now I can exhale and
cease to fear being exposed as a dreadful fraud.&lt;/p&gt;

&lt;p&gt;Except by myself.&lt;/p&gt;

&lt;p&gt;Sorry.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Next up:&lt;/strong&gt; I confess to hacking a gumball machine when I was 9.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>No blogquake, eh?</title>\n
    <pubDate>Tue, 24 Oct 2006 00:46:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/24#blogquake2</link>\n
    <description>&lt;p&gt;Well, I updated Blosxom and no one complained, so I guess it wasn't too awful. At ease.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>My new Dragonchess board</title>\n
    <pubDate>Tue, 24 Oct 2006 00:38:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/24#dragonchess_board</link>\n
    <description>&lt;p&gt;As I &lt;a href=&quot;http://ron.ludism.org/annex/culture/artwork_meme2.html&quot;&gt;mentioned&lt;/a&gt;, I enjoy a good 
&lt;a href=&quot;http://chessvariants.com/index/mainquery.php?type=Any&amp;amp;category=3d&amp;amp;orderby=LinkText&amp;amp;displayauthor=1&amp;amp;displayinventor=1&amp;amp;usethisheading=Three+Dimensional&quot;&gt;3D chess variant&lt;/a&gt; now and again. I recently 
commissioned a board for &lt;a href=&quot;http://www.chessvariants.org/3d.dir/dragonchess.html&quot;&gt;Dragonchess&lt;/a&gt; from
an artist named Orion who has a specialty in 3D
chess boards.&lt;/p&gt;

&lt;p&gt;Orion has some &lt;a href=&quot;http://blog-in-the-box.blogspot.com/2006/10/dragonchess-set.html&quot;&gt;photos&lt;/a&gt; of the board he made for
me at his blog. Beautiful. You should see the 
&lt;a href=&quot;http://www.chessvariants.org/index/msdisplay.php?itemid=MSeconosplurgedr&quot;&gt;confusing board I used to use&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;If you are looking to buy a 3D chess board of some
unusual size or shape, or even of usual ones
(for example, 8x8x3), I
&lt;em&gt;cannot&lt;/em&gt; recommend Orion enough. He listened to my
requirements, made some suggestions, emailed me 
some sketches
(first flat ones, then a 3D mockup in &lt;a href=&quot;http://www.sketchup.com/&quot;&gt;Sketchup&lt;/a&gt;),
and was generally completely accommodating throughout
the entire process, while maintaining his own vision and
sense of his tools and materials. He built the board well
within the amount of time I would expect a project of this
scope to take, and I'm not going to tell you how much he
charged me for it because &quot;surprisingly affordable&quot; doesn't
begin to cover it; &quot;embarrassingly affordable&quot; is more
like it. I almost think he was just looking for an excuse
to make something cool.&lt;/p&gt;

&lt;p&gt;I played four games with the board on Saturday night.
It's not only beautiful, but highly functional. My
friends and I at &lt;a href=&quot;http://www.ludism.org/scwiki/FrontPage&quot;&gt;Seattle Cosmic&lt;/a&gt; had very few
problems with it. Marty's camera battery died,
or I'd have some photos of the board with pieces
on it (I used the Exchess pieces from my
&lt;a href=&quot;http://www.chessvariants.org/index/msdisplay.php?itemid=MSeconosplurgedr&quot;&gt;EconoSplurge set&lt;/a&gt;). Soon...&lt;/p&gt;

&lt;p&gt;Oh, I haven't paid the last part of the price of the 
board yet: Orion requires that everyone he makes 
a board for play him at a game of that chess variant.
Considering Orion is at the equivalent of expert level
in several different 3D variants, this may prove
to be the most costly part of the bargain.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Blogquake</title>\n
    <pubDate>Sat, 14 Oct 2006 19:39:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/14#blogquake</link>\n
    <description>&lt;p&gt;I plan to update the Blosxom engine underlying this blog soon, as well as fix some of the HMTL headers and so on. This means that you may see all of my blog entries show up as new in your RSS aggregator, maybe even twice.&lt;/p&gt;

&lt;p&gt;I hate it when that happens on other blogs, so I thought I'd at least give you a heads-up. Can't be helped; a couple of people have had trouble with the RSS feed and stuff.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Got me some art!</title>\n
    <pubDate>Sat, 14 Oct 2006 00:00:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/14#artwork_meme2</link>\n
    <description>&lt;p&gt;&lt;img src=&quot;http://ron.ludism.org/pix/space_chess.jpg&quot; alt=&quot;Jester from Space Chess&quot; title=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Well, I was the first to respond to Matt Arnold's 
instantiation of the &lt;a href=&quot;http://matt-arnold.livejournal.com/152635.html&quot;&gt;Artwork Meme&lt;/a&gt;, 
and because Matt knows I like &lt;a href=&quot;http://del.icio.us/rwhe/3d%2Bchess&quot;&gt;3D chess variants&lt;/a&gt;,
he drew me this excellent 3D movement diagram for the
Jester piece, as described in his &lt;a href=&quot;http://www.nemorathwald.com/Beginners_Guide_to_Space_Chess.htm&quot;&gt;&quot;Beginner's Guide to Space Chess&quot; essay&lt;/a&gt;.
(The Jester is a kind of 3D equivalent of a Knight from regular two-dimensional
Chess; it's a leaper, not a rider like a Rook or Bishop.)&lt;/p&gt;

&lt;p&gt;There's still time to respond to &lt;a href=&quot;http://ron.ludism.org/annex/culture/artwork_meme.html&quot;&gt;my own offer&lt;/a&gt; of free artwork.
Comments are disabled for this blog, so just email me at
rwhe@ludism.org.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Garbage in, gold out</title>\n
    <pubDate>Fri, 06 Oct 2006 10:27:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/06#in+out</link>\n
    <description>&lt;p&gt;&lt;em&gt;Be tolerant in what you accept and conservative in what you emit.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;--old Internet Engineering Task Force motto, meant to apply to Unix programming, but useful in learning how to behave on the bus and generally in life situations involving other people&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Artwork Meme</title>\n
    <pubDate>Thu, 05 Oct 2006 16:47:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/05#artwork_meme</link>\n
    <description>&lt;p&gt;Ganked from &lt;a href=&quot;http://matt-arnold.livejournal.com/152635.html&quot;&gt;Matt Arnold&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The first five people to respond to this post will get some form of art, by me, specifically for them. I make no guarantees about quality, but your piece will be unique.&lt;/p&gt;

&lt;p&gt;The only catch, of course, is that as with most memes, if you sign up, you have to put this in your own journal as well.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>The hard problem of objectivity</title>\n
    <pubDate>Wed, 04 Oct 2006 18:37:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/04#objectivity</link>\n
    <description>&lt;p&gt;There are different kinds of &quot;best&quot;.
Which is the best &quot;best&quot;?&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>WMM/MWW?</title>\n
    <pubDate>Tue, 03 Oct 2006 13:35:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/03#wmmmww</link>\n
    <description>&lt;p&gt;Would you rather be a weremermaid or a merwerewolf?&lt;/p&gt;

&lt;p&gt;What's the difference? A weremermaid is someone who turns into a mermaid at the full moon, whereas a merwerewolf is a werewolf with the tail of a fish.&lt;/p&gt;

&lt;p&gt;(There's no punchline; sorry.)&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Seven Dwarves: the Next Generation</title>\n
    <pubDate>Mon, 02 Oct 2006 22:08:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/10/02#7dwarves</link>\n
    <description>&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Belligerent&lt;/strong&gt; (Grumpy's older brother; their sister is Bellicose)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Magnesium-Deficient&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Proactive&lt;/strong&gt; (&quot;Hey, these axes are sharp!&quot; &quot;Yeah, I thought that needed done.&quot;)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Corny&lt;/strong&gt; (speaks only in cliches)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Horny&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Spacy&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Pampers&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Thanks to &lt;a href=&quot;http://www.martynet.org&quot;&gt;Marty&lt;/a&gt; for some of this, I don't remember which.
Actually, thanks to her for remarking on &lt;a href=&quot;http://ron.ludism.org/annex/personal/pams.html&quot;&gt;my second favourite Pam&lt;/a&gt; too.
Also, for her &lt;a href=&quot;http://ron.ludism.org/annex/personal/imponderable.html&quot;&gt;snarky comment about my taste&lt;/a&gt;.
Come to think of it, she's been writing most of my blog lately.
Go write &lt;a href=&quot;http://wingedelephant.livejournal.com/&quot;&gt;your own blog&lt;/a&gt;, Marty!&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>A further imponderable</title>\n
    <pubDate>Sat, 30 Sep 2006 01:06:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/09/30#imponderable</link>\n
    <description>&lt;p&gt;&lt;strong&gt;Marty&lt;/strong&gt; (on being compelled to watch an episode of 
&lt;em&gt;&lt;a href=&quot;http://memory-alpha.org/en/wiki/Star_Trek:_The_Animated_Series&quot;&gt;Star Trek: The Animated Series&lt;/a&gt;&lt;/em&gt;): Why is it you can't enjoy anything unless it &lt;em&gt;sucks&lt;/em&gt;?&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>My two favourite Pams</title>\n
    <pubDate>Fri, 29 Sep 2006 15:23:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/09/29#pams</link>\n
    <description>&lt;ol&gt;
&lt;li&gt;My sister Pamela Evans-Schink.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Clonazepam&quot;&gt;Clonazepam&lt;/a&gt;.&lt;/li&gt;
&lt;/ol&gt;
</description>\n
</item>\n<item>\n
    <title>Sad trombones</title>\n
    <pubDate>Mon, 25 Sep 2006 21:10:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/09/25#sad_trombones</link>\n
    <description>&lt;p&gt;I had this conversation with my friend John Braley back on the Fourth
of July:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Me:&lt;/strong&gt; Why are &lt;a href=&quot;http://www.boardgamegeek.com/game/463&quot;&gt;highly-themed games&lt;/a&gt;
more popular than &lt;a href=&quot;http://thegamesjournal.com/articles/DefiningtheAbstract.shtml&quot;&gt;abstract games&lt;/a&gt;
and &lt;a href=&quot;http://www.ludism.org/scwiki/GameSystem&quot;&gt;game systems&lt;/a&gt;?&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;John:&lt;/strong&gt; Why is &lt;a href=&quot;http://en.wikipedia.org/wiki/Spiderman&quot;&gt;Spider-Man&lt;/a&gt;
more popular than
&lt;a href=&quot;http://en.wikipedia.org/wiki/Wittgenstein&quot;&gt;Wittgenstein&lt;/a&gt;?&lt;/p&gt;

&lt;hr /&gt;

&lt;p&gt;By the way, congratulations to my friend &lt;a href=&quot;http://www.kevan.org&quot;&gt;Kevan Davis&lt;/a&gt; for being
the first to kick me when I &lt;em&gt;immediately&lt;/em&gt; failed to fulfill my oath to
blog daily.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Mind Performance Hacks in Boing Boing</title>\n
    <pubDate>Thu, 21 Sep 2006 22:27:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/09/21#mph1</link>\n
    <description>&lt;p&gt;&lt;img src=&quot;http://www.oreilly.com/catalog/covers/mindperfhks.s.gif&quot; alt=&quot;MPH cover&quot; title=&quot;MPH cover&quot; /&gt;&lt;/p&gt;

&lt;p&gt;As I write this, my book &lt;em&gt;&lt;a href=&quot;http://www.oreilly.com/catalog/mindperfhks/&quot;&gt;Mind Performance Hacks&lt;/a&gt;&lt;/em&gt;
is ranked 104 at Amazon. That means it's very nearly in the
top 100 books Amazon is selling right now. Its ranking for
all of today will be a lot lower; the book started out
the day around 5000. However, thanks to a 
&lt;a href=&quot;http://www.boingboing.net/2006/09/21/mind_performance_hac.html&quot;&gt;positive review by David Pescovitz at Boing Boing&lt;/a&gt;,
(&quot;...Mind Performance Hacks is a thinking person's self-help
book. Highly recommended&quot;), it did wonderfully well this
afternoon.&lt;/p&gt;

&lt;p&gt;If you're not familiar with &lt;a href=&quot;http://www.boingboing.net&quot;&gt;Boing Boing&lt;/a&gt;, it's
probably the most widely read blog in the world. Are you trying
to tell me you read my blog but not Boing Boing? Pull the other
one; it's got bells on. Now pull my finger.&lt;/p&gt;

&lt;p&gt;The review's just in time for the holiday season,
too. Remember, much like &lt;a href=&quot;http://en.wikipedia.org/wiki/Fudgie_The_Whale&quot;&gt;Fudgie the Whale&lt;/a&gt;, &lt;em&gt;Mind Performance
Hacks&lt;/em&gt; &lt;a href=&quot;http://www.jonlowder.com/2006/09/a_book_for_my_m.html&quot;&gt;makes a great gift&lt;/a&gt;.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Good Portsmanship</title>\n
    <pubDate>Thu, 21 Sep 2006 08:19:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/09/21#good_portsmanship</link>\n
    <description>&lt;p&gt;&lt;img src=&quot;http://www.ludism.org/piecepack/good_portsmanship_sm.png&quot; alt=&quot;Good Portsmanship logo&quot; title=&quot;Good Portsmanship logo&quot; /&gt;&lt;/p&gt;

&lt;p&gt;To make a long story short, having won the previous
&lt;a href=&quot;http://www.ludism.org/ppwiki/MesomorphGamesContest1&quot;&gt;piecepack game design contest&lt;/a&gt; with my game
&lt;a href=&quot;http://www.ludism.org/piecepack/pplb.html&quot;&gt;Piecepack Letterbox&lt;/a&gt;, I was entitled to design and judge the next
contest. The rules have been announced, and the contest is called
&lt;a href=&quot;http://www.ludism.org/piecepack/pp7.html&quot;&gt;Good Portsmanship&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The rules state,&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;In the spirit of free and open source software and culture, every
  entry must be a translation, or &quot;port&quot;, of an existing game to the
  &lt;a href=&quot;http://www.piecepack.org&quot;&gt;piecepack&lt;/a&gt;. While this may seem like a mechanical exercise at first
  glance. there is plenty of room for the game designer's talents.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;You can enter games until 3 December 2006, and I hope you will,
unless you're Charles Manson, which seems rather unlikely.&lt;/p&gt;

&lt;p&gt;By the way, there was some debate on the piecepack mailing list about
the rules of the contest, which some people thought were rather
strict. There have been several easements, and the rules are now at
version 2.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>&quot;What's going on? I'm frightened.&quot;</title>\n
    <pubDate>Thu, 21 Sep 2006 00:00:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2006/09/21#post_a_day</link>\n
    <description>&lt;p&gt;Whence all this activity in the Info-Closet Annex?  In the spirit of
&lt;em&gt;nulla dies sine linea&lt;/em&gt;, I have vowed to make at least one blog post a
day from now on.  What good is my jaw-dropping brilliance if it
remains locked forever in my moleskine, never to be seen by those who
would benefit from it most?&lt;/p&gt;

&lt;p&gt;You are hereby conscripted to kick my ass at rwhe@ludism.org if I
fail to meet this goal. Would you please do that? Would you kick the
ass of a man?&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Jay's Tinfoil Hat</title>\n
    <pubDate>Tue, 06 Dec 2005 15:16:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/12/06#jays_tinfoil_hat</link>\n
    <description>&lt;p&gt;My friend Jay O'Connell has a &lt;a href=&quot;http://jayoconnell.blogspot.com/&quot;&gt;podcast&lt;/a&gt; called &quot;Jay's Tinfoil
Hat&quot;. He's done about a dozen 10-minute episodes so far, on topics
ranging from his young son Milo's gender variance (Milo wants to be a
girl), to watching the first gay marriages take place in Cambridge, to
adolescent partying, his first apartment, transhumanism, immortality,
and cryonics.  He has an engaging narrative voice, which is unique yet
reminds me of Spalding Gray or &lt;em&gt;This American Life&lt;/em&gt;. He also
illustrates each podcast with beautiful original photographs and
illustrations.&lt;/p&gt;

&lt;p&gt;&lt;center&gt;
&lt;img src=&quot;../pix/jay_junkyard_sm.jpg&quot; alt=&quot;Jay's junkyard&quot; title=&quot;Jay's junkyard&quot; /&gt;
&lt;/center&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://homepage.mac.com/ejayo/podcasts/11_12_05_junkyard.mp3&quot;&gt;This episode&lt;/a&gt; is my favourite, about a junkyard that Jay used to
play in as a kid. It has a surprise ending that epitomises my friend
-- and curiously enough is reminiscent of Narnia, but don't let that
stop you from listening.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>All a long the riverrun, Howth Castle kept the view</title>\n
    <pubDate>Sat, 17 Sep 2005 00:00:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/09/17#riverrun</link>\n
    <description>&lt;p&gt;Last night, around this time (dark and a half in the morning),
I finished &lt;em&gt;Finnegans Wake&lt;/em&gt;.  Actually, you can't finish the book, so
I &lt;em&gt;lapped&lt;/em&gt; it. LAP = ALP = Anna Livia Plurabella = Great Mother Goddess =
River Liffey (Livia), the &lt;em&gt;riverrun&lt;/em&gt; in the famous circular sentence that
begins on the last page of the Wake and ends on the first:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;A way a lone a last a loved a long the&lt;br&gt;&lt;br&gt; riverrun, past Eve and
  Adam's, from swerve of shore to bend of bay, brings us by a
  commodius vicus of recirculation back to Howth Castle and Environs.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;I've been reading &lt;em&gt;Finnegans Wake&lt;/em&gt; on and off since about 1985,
more on than off.  I stopped years ago about 2/3 through, but this time
dug up my old copy, and my trusty &lt;em&gt;Skeleton Key to Finnegans Wake&lt;/em&gt;,
and plowed to the end and back again. 
Bigod (Shem and Shaun), this is forking nectarnal stuff.
Don't let anyone tell you it's nonsense; those are their own limitations
speaking.  There is more meaning packed into some sentences of the Wake
than in whole pages of other books, and I intend to prove it.  But more
about that later.&lt;/p&gt;

&lt;p&gt;So whence the impetus to lap the Wake, and whence the impetus to blog,
since the last time I did so (it says here) was 25 April?  Well, dear
friends, I have been writing a book since then, and I'm just about
done, so I have some spare time.  The book is called &lt;em&gt;Mind
Performance Hacks: Tips and Tricks for Becoming a Better Thinker&lt;/em&gt;, and
it's a more &quot;practical&quot; sequel to the popular 
&lt;a href=&quot;http://www.mindhacks.com/book/&quot;&gt;&lt;em&gt;Mind Hacks&lt;/em&gt;&lt;/a&gt; published by geek favourite O'Reilly.
I got the gig when the &lt;a href=&quot;http://www.ludism.org/mentat/&quot;&gt;Mentat Wiki&lt;/a&gt;
suddenly started getting lots of hits due to a mention in 
&lt;a href=&quot;http://www.43folders.com/&quot;&gt;43 Folders&lt;/a&gt;.  If you like the Mentat Wiki,
you will heart &lt;em&gt;Mind Performance Hacks&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;One of the hacks in my books has to do with learning to communicate
via portmanteaux and neologisms as Joyce did in &lt;em&gt;Finnegans Wake&lt;/em&gt;, so that
stimulated me to peruse it again, and then, as I said, this sudden free
time sealed the meal.&lt;/p&gt;

&lt;p&gt;I believe it was yesterday also that I accidentally learned my book already
has an ISBN number and is listed in the catalogues of some online booksellers.
The ISBN is 0596101538, and it's listed for publication in December 2005.
(Unfortunately, it will really be published a little later than that.)  Check out my
placeholder pages below!  If you're reading this after the book is published,
you can go to Amazon and browse it online. O'Reilly will also have a page
for the book containing PDFs of a few complete sample hacks, but it's not up yet.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.amazon.com/exec/obidos/ASIN/0596101538&quot;&gt;Amazon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.powells.com/biblio/0596101538&quot;&gt;Powells&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://search.barnesandnoble.com/booksearch/isbninquiry.asp?ISBN=0596101538&amp;amp;pdf=y&quot;&gt;Barnes &amp;amp; Noble&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Whoops, B&amp;amp;N has it as &lt;em&gt;Mental Performance Hacks&lt;/em&gt;. That's the old title.&lt;/p&gt;

&lt;p&gt;Anyway, hard to believe my book is coming together.  At times it
seemed incompletable, but now there are mutterings of a sequel if the
book does well.  Just gotta make a few last editorial changes,
negotiate illustrations and layout with Production, and coax a few
final efforts from the friends and strangers I shanghaied into
contributing a non-Ron hack here and there.  (You know who you are,
and I have your phone numbers.)&lt;/p&gt;

&lt;p&gt;And oh yeah, I'm starting a &lt;em&gt;Finnegans Wake&lt;/em&gt; reading group in the Seattle
area, tentatively called Allforabit Funferall, so if you're interested in
that, or in getting your copy of &lt;em&gt;Mind Performance Hacks&lt;/em&gt; signed or something,
drop me a line at rwhe@ludism.org.&lt;/p&gt;

&lt;p&gt;Golly, I'm almost a real writer now like my hero James Joyce, except
he's... better.  Two wriders were approaching, and thunder began to
bababadalgharaghtakamminarronnkonnbronntonnerronn-
tuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk...&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Shooting the Moon</title>\n
    <pubDate>Mon, 25 Apr 2005 12:07:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/04/25#shooting_the_moon</link>\n
    <description>&lt;p&gt;While writing the latest article in my &lt;a href=&quot;http://www.ludism.org/scwiki/GameSystem&quot;&gt;Game Systems&lt;/a&gt; series,
I had occasion to research the origin of the phrase &quot;shooting the
moon&quot; in the card game &lt;a href=&quot;http://www.pagat.com/reverse/hearts.html&quot;&gt;Hearts&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;At the turn of the last century, &quot;shooting the moon&quot; was apparently
used to mean something like &quot;aiming high as a desperate gambit&quot;, and
&lt;em&gt;particularly&lt;/em&gt; to mean absconding in the middle of the night without
paying the rent.  Examples:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;For a day and a half I had nothing to eat or smoke, and then, too
  hungry to put it off any longer, I packed my remaining clothes into
  my suitcase and took them to the pawnshop. This put an end to all
  pretence of being in funds, for I could not take my clothes out of
  the hotel without asking Madame F.'s leave. I remember, however, how
  surprised she was at my asking her instead of removing the clothes
  on the sly, shooting the moon being a common trick in our quarter.&lt;/p&gt;
  
  &lt;p&gt;--George Orwell, &lt;a href=&quot;http://gutenberg.net.au/ebooks01/0100171.txt&quot;&gt;&lt;em&gt;Down and Out in Paris and London&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;
  
  &lt;p&gt;What concentrated irony and imagination there is for instance, in
  the metaphor which describes a man doing a midnight flitting as
  &quot;shooting the moon&quot;?  It expresses everything about the run away:
  his eccentric occupation, his improbable explanations, his furtive
  air as of a hunter, his constant glances at the blank clock in the
  sky.&lt;/p&gt;
  
  &lt;p&gt;--G.K. Chesterton, &quot;The Red Town&quot;, &lt;a href=&quot;http://www.gutenberg.org/dirs/etext06/aldsc10.txt&quot;&gt;&lt;em&gt;Alarms and Discursions&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;How well the last passage describe the nervous attitude of someone
trying to shoot the moon in Hearts.&lt;/p&gt;

&lt;p&gt;In the Hearts variant I am designing, I considered replacing the
phrase &quot;shoot the moon&quot; with &quot;fly by night&quot; as a contemporary phrase
for a similar situation, but the old phrase stuck, so &quot;shooting the
moon&quot; it remains.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Haeresis</title>\n
    <pubDate>Thu, 07 Apr 2005 21:32:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/04/07#haeresis</link>\n
    <description>&lt;p&gt;&lt;strong&gt;Q:&lt;/strong&gt; &quot;Do you belong to any religion?&quot;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;A:&lt;/strong&gt; &quot;I'm a Cafeterian.&quot;&lt;/p&gt;

&lt;p&gt;(&quot;Heretic&quot; means &quot;one who exercises choice&quot;.)&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>ShorDurPerSav: &quot;Weird Al&quot; Yankovic</title>\n
    <pubDate>Tue, 05 Apr 2005 22:54:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/04/05#sdps_weirdal</link>\n
    <description>&lt;p&gt;I'm having a bad week.  It's not a bad work week per se, but I have
all day to myself at work to stew.  Fortunately, I've had the music of
&lt;a href=&quot;http://www.weirdal.com/&quot;&gt;&quot;Weird Al&quot; Yankovic&lt;/a&gt; to succour me in my desolation.  How can I
listen to &quot;One Of Those Days&quot; from 1991's &lt;em&gt;Polka Party!&lt;/em&gt; (&quot;and a big
steamroller ran over my mom, and I cut myself shaving, and they're
dropping the bomb&quot;) without feeling better?&lt;/p&gt;

&lt;p&gt;In fact, Albert Ellis, the founder of Rational Emotive Behaviour
Therapy, &lt;a href=&quot;http://web.archive.org/web/20010822150248/www.rebt.org/essays/jan98essay.html&quot;&gt;wrote a paper (cache)&lt;/a&gt; on the use of self-satirical
songs in psychotherapy.  His songs have titles like &quot;I Am Just A
Fucking Baby!&quot;  and &quot;Glory, Glory Hallelujah, People Love Ya Till They
Screw Ya&quot;.  They're not as funny as Weird Al's, but Ellis offers some
good how-tos.  I need to poke more fun at me; I'll be doing this soon.&lt;/p&gt;

&lt;p&gt;And then there's Katie Lee with her &lt;em&gt;Songs of Couch and Consultation&lt;/em&gt;,
mentioned &lt;a href=&quot;http://ron.ludism.org/annex/personal/friday5/sun6_iguess7.html&quot;&gt;elsewhere&lt;/a&gt; on this blog.  My favourite of hers is &quot;The
Will To Fail&quot;, which is also available in one of the 
&lt;a href=&quot;http://www.researchpubs.com/books/ismprod.shtml&quot;&gt;&lt;em&gt;Incredibly Strange Music&lt;/em&gt;&lt;/a&gt; collections.&lt;/p&gt;

&lt;p&gt;But Weird Al's music right now is like finding a two-litre bottle of
cold, sweet water in the middle of an asphalt parking lot that stretches
for miles around.  He is the W.A.Y., the truth, and the life at this
farpotchket moment in my life.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Coming home</title>\n
    <pubDate>Tue, 05 Apr 2005 22:18:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/04/05#coming_home</link>\n
    <description>&lt;p&gt;They say meditation feels like coming home, but
sometimes the place is a pigsty.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Become a superhero, cheap!</title>\n
    <pubDate>Wed, 23 Mar 2005 21:06:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/03/23#become_superhero</link>\n
    <description>&lt;p&gt;Three ways to obtain &lt;em&gt;sensory superpowers&lt;/em&gt; for almost &lt;em&gt;no money down!&lt;/em&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://www.bmezine.com/news/pubring/20040226.html&quot;&gt;FEEL magnetic fields!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.polarization.com/haidinger/haidinger.html&quot;&gt;SEE polarised light!&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.freerepublic.com/forum/a3a24199b1ef8.htm&quot;&gt;SEE a fourth primary colour!&lt;/a&gt; *&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;*Offer good only if your origin story includes being born with this
mutation.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The magnetic-sense link is piercing-related, but worksafe.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;I've been asked how the magnetic sense of &quot;Cap'n Magneto&quot;, as I like
to call him, is different from ordinary touch.  Nu, since the magnet
is embedded in his flesh, as opposed to glued to his skin, he probably
feels his finger muscles pushed around &lt;em&gt;internally&lt;/em&gt; when he is near a
magnetic field, and this probably feels different from &quot;touch&quot;.&lt;/p&gt;

&lt;p&gt;The brain is a weird thing.  When two senses are stimulated at the
same time, one can bleed over to the other.  (I noticed this myself
long ago, but it's also one of the 100 &quot;hacks&quot; in the recent book
&lt;em&gt;&lt;a href=&quot;http://www.powells.com/cgi-bin/partner?partner_id=24160&amp;amp;cgi=search/search/&amp;amp;searchtype=kw&amp;amp;searchfor=mind%20hacks%20stafford&quot;&gt;Mind Hacks&lt;/a&gt;&lt;/em&gt; -- highly recommended.)  Then there are
&quot;synaesthetes&quot;, people who can &quot;see&quot; music and &quot;hear&quot; colours.  And so
on.  In short, sensory processing in the brain is wonderful, and I
wouldn't be surprised if the brain learned to recognise the movement
of this guy's embedded magnet as special, and treat it as a whole new
sensory modality.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>An expedition to the East and West Poles</title>\n
    <pubDate>Tue, 22 Mar 2005 23:39:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/03/22#east_and_west_poles</link>\n
    <description>&lt;p&gt;Bipolarity can be conducive to creative work:
braindump when high, edit when low.&lt;/p&gt;

&lt;p&gt;The editing phase is crucial.
Unfortunately, when low, one may not even have the
energy to &lt;em&gt;publish&lt;/em&gt; (for example, post a blog entry),
much less &lt;em&gt;edit&lt;/em&gt;, one's manic ejaculations.&lt;/p&gt;

&lt;p&gt;So how've you been lately?
I've had my ups and downs.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Oh how del.icio.us...</title>\n
    <pubDate>Tue, 15 Feb 2005 06:03:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/02/15#oh_how_delicious</link>\n
    <description>&lt;p&gt;I'm fed up with &lt;a href=&quot;http://www.negatendo.net/~brett/deloxom.html&quot;&gt;deloxom&lt;/a&gt; clutter.  I bet you are too, if you read this blog.
I've deleted all the old &lt;a href=&quot;http://del.icio.us/&quot;&gt;del.icio.us&lt;/a&gt; entries.  I now use the
&lt;a href=&quot;http://www.blosxom.com/plugins/syndication/syndicated.htm&quot;&gt;syndicated plugin&lt;/a&gt; for &lt;a href=&quot;http://www.blosxom.com/&quot;&gt;Blosxom&lt;/a&gt;
to create a linkblog in my sidebar from an RSS feed of
&lt;a href=&quot;http://del.icio.us/rwhe&quot;&gt;del.icio.us/rwhe&lt;/a&gt;. &lt;em&gt;Much&lt;/em&gt; tidier.&lt;/p&gt;

&lt;p&gt;Happy now?&lt;/p&gt;

&lt;p&gt;LocalNames documentation for Blosxom coming RSN.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>LocalNames, etc.</title>\n
    <pubDate>Sat, 08 Jan 2005 12:44:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2005/01/08#localnames</link>\n
    <description>&lt;!-- xmlrpcfilter on --&gt;

&lt;p&gt;This blog is one of the very first to use Lion Kimbro's
[[LocalNames]], a quick and easy way to add automatic
[[SC][WikiName]]-style linking to everywhere from everything -- wikis,
web, blogs, email...&lt;/p&gt;

&lt;p&gt;Since there is now an easy way to add [[LocalNames]] to [[Blosxom]],
I'll soon be documenting how Lion and I set it up on this site, as
well as on the [[CLS]] wikis, so you can do it too.&lt;/p&gt;

&lt;p&gt;In other news, the Info-Closet Annex now has a multicolumn screen
layout.  I can't believe I put off learning how to do it so long,
considering how simple it was.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>For a friend depressed by the election</title>\n
    <pubDate>Mon, 22 Nov 2004 13:19:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2004/11/22#for_a_friend</link>\n
    <description>&lt;p&gt;&lt;em&gt;I have claimed that Escape is one of the main functions of
fairy-stories, and since I do not disapprove of them, it is plain that
I do not accept the tone of scorn or pity with which Escape is now so
often used: a tone for which the uses of the word outside literary
criticism give no warrant at all. In what the misusers are fond of
calling Real Life, Escape is evidently as a rule very practical, and
may even be heroic. In real life it is difficult to blame it, unless
it fails; in criticism it would seem to be the worse the better it
succeeds. Evidently we are faced by a misuse of words, and also by a
confusion of thought. Why should a man be scorned if, finding himself
in prison, he tries to get out and go home? Or if, when he cannot do
so, he thinks and talks about other topics than jailers and
prison-walls? The world outside has not become less real because the
prisoner cannot see it.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;--J.R.R. Tolkien, &quot;On Fairy Stories&quot;, 1947&lt;/p&gt;

&lt;p&gt;&lt;em&gt;It is in games that many men discover their paradise.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;--Robert Lynd (1879-1949)&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Kenning Haiku Competition</title>\n
    <pubDate>Tue, 12 Oct 2004 22:34:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2004/10/12#kenning_haiku_comp</link>\n
    <description>&lt;p&gt;&lt;img src=&quot;http://www.ludism.org/wiki/img/beads.gif&quot; alt=&quot;beads&quot; title=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;As &lt;a href=&quot;http://ron.ludism.org/annex/games/events/dragonflight2.html&quot;&gt;announced at Dragonflight XXV&lt;/a&gt;,
I am running a glass bead game design contest until 15 February 2005,
with $100 of prizes from Powell's Books and Funagain Games.  Full
&lt;a href=&quot;http://www.ludism.org/gbgwiki/KenningHaikuCompetition&quot;&gt;rules for the contest&lt;/a&gt; are on the &lt;a href=&quot;http://www.ludism.org/gbgwiki/FrontPage&quot;&gt;Glass Bead Game Wiki&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;This is a little different from a typical game design competition, so
please email me at rwhe@ludism.org if you have any questions.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Letterboxing: my first hitchhiker and first first-find</title>\n
    <pubDate>Mon, 04 Oct 2004 14:18:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2004/10/04#first_first</link>\n
    <description>&lt;p&gt;Now sit right back and you'll hear a tale, the tale of my recent
letterboxing activities.&lt;/p&gt;

&lt;h3&gt;Chippy&lt;/h3&gt;

&lt;p&gt;On 23 September (a Thursday night), I found my second virtual
letterbox, &lt;a href=&quot;http://www.geocities.com/codybcleo/Chippy.html&quot;&gt;Chippy&lt;/a&gt;.
It didn't have quite the same feel of an actual walk as the
&lt;a href=&quot;http://ron.ludism.org/annex/games/letterboxing/emerald_city.html&quot;&gt;Emerald City virtual letterbox&lt;/a&gt; did, but I did learn a lot
about wildlife.  Recommended for a rainy afternoon.&lt;/p&gt;

&lt;p&gt;I'm keeping the &quot;stamps&quot; from virtual letterboxes in the pocket of
the Moleskine I'm using for my logbook.&lt;/p&gt;

&lt;h3&gt;Glenn Hanson Park&lt;/h3&gt;

&lt;p&gt;On Sunday, 26 September, Marty and I and Kisa Griffin made a quick
stop on the way to Tacoma for the &lt;a href=&quot;http://www.geocities.com/fudrickus/glennh.html&quot;&gt;Glenn Hanson Park [sic] letterbox&lt;/a&gt; 
in Kent, Washington, the town where Marty and I live.
Kisa and I figured out the landmarks and found the box without
too much trouble.  The stamp was cute, but the logbook and most of the
rest of the box were severely waterlogged.  I did all my stamping
stuff, dried the box out as best I could, and replaced it.
Interestingly, the last group to visit the box didn't stamp the log,
but signed themselves &quot;The Dog Pound&quot;, with trail names such as
Snoopy, Big Dog, and Hoochie Poochie.  Another dog synchronicity -- or
do letterboxers just tend to be dog people?&lt;/p&gt;

&lt;h3&gt;Mini Bob's Wife&lt;/h3&gt;

&lt;p&gt;The round trip from the starting place to the box and back to the car
only took about half an hour.  I asked Marty cheerfully when we
returned, &quot;You don't mind that we picked up a hitchhiker, do you?&quot;  I
had found my first hitchhiker letterbox (what they call a &quot;parasite&quot;
in Dartmoor letterboxing).  It was called the Mini Bob's Wife
Hitchhiker, and had made its way up to Kent from Gresham, Oregon,
about 170 miles south.  I would have liked to hide it in the next
letterbox I found, as is customary, but there was just room in the
logbook for me to stamp and sign it.  I'll be mailing it back to
Twinkletoes in Gresham shortly.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Personal letterboxing peeve:&lt;/strong&gt; Big families with little kids who
letterbox together and then give each of the kiddies their own page in
the logbook to stamp.  With a nice fat logbook it probably doesn't
matter, but with a tiny logbook in a hitchhiker, it wastes a lot of
space.  Mini Bob's Wife might have made it up to Canada or somewhere
out east if so many of the pages hadn't been wasted with this kind of
thoughtlessness.  Plus, the kiddies' stamps are usually store-bought,
so there's less room for original stamp art.&lt;/p&gt;

&lt;h3&gt;Great Moments in History: June 8, 1959&lt;/h3&gt;

&lt;p&gt;Yesterday, 3 October, Karl Erickson and I found the letterbox 
&lt;a href=&quot;http://atlasquest.com/lboxes/showboxinfo.html?boxId=1197&quot;&gt;&quot;Great Moments in History: June 8, 1959&quot;&lt;/a&gt;, 
placed by Green Tortuga on 16 September 2004 
in Cougar Mountain Regional Wildland Park.  The letterbox had been
there about three weeks, but we were the first finders.  Woot!
Too bad there wasn't a first-finder certificate!&lt;/p&gt;

&lt;p&gt;As you can see if you follow the link, this is a box with a puzzle
clue.  I didn't find the puzzle difficult, but I had the right tool
for the job.  (No, I shan't tell you what that tool was.)  However, if
Green Tortuga is who I think he is, his letterboxes are reputed to be
fiendishly difficult, so I guess it's no surprise it took so long to
be found.&lt;/p&gt;

&lt;p&gt;Karl picked me up around 10, but we didn't get to the park until 12
pm.  Truly, we had a harder time finding the trail itself than finding
the box once we were on the trail.  The hike was lovely.  This small
field of flowers at the starting point was lovely in the noon sun:&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;http://ron.ludism.org/pix/gdih_01_flowers.jpg&quot; alt=&quot;The starting point&quot; title=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The starting point: nothing but flowers&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Not too far up the trail, we came across this gnarled, mutant,
hollow tree,
surrounded by huge mushrooms, where &lt;em&gt;I&lt;/em&gt; would have hidden a letterbox
if I had one to hide.  But it wasn't our destination.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;http://ron.ludism.org/pix/gdih_02_mutant.jpg&quot; alt=&quot;Mutant tree&quot; title=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Where the letterbox &lt;em&gt;should&lt;/em&gt; have been hidden&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Eventually, I located the landmark and Karl found the letterbox when
we got there.  (I was poking around with my walking stick, wary of
snakes.  I might have found it if I had rooted around with my hands,
but Karl was braver.)  Karl snapped this photo of me:&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;http://ron.ludism.org/pix/gdih_03_ron.jpg&quot; alt=&quot;Ron finds the box&quot; title=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;A great moment in history: Ron, flushed with triumph&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The stamp was really nice!  You might say it was a commemorative
stamp.  Thanks, Green Tortuga!  It really would have benefited from my
using multiple colours instead of my standard black.  I may start
carrying around markers now.&lt;/p&gt;

&lt;p&gt;On the way back to the car, I discovered that I had lost my compass.
Since my camera had dropped out of my pocket when I sat down to stamp
the letterbox, I figured my compass might have too.  Light-footed Karl
offered to zip back to the landmark to see if he could find it.  He
couldn't.  So much for &quot;take nothing but photos, leave nothing but
footprints&quot;.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;http://ron.ludism.org/pix/gdih_04_karl.jpg&quot; alt=&quot;Karl, but no compass&quot; title=&quot;&quot; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Hi, I'm Karl, and I don't have your compass.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The whole hike took about an hour, and when we returned, Karl and I
made a slight detour to a scenic vista.  The day was foggy and
everything looked soft and perfect.&lt;/p&gt;

&lt;p&gt;After we got back to my house, Karl and I hung out with Marty for a
while, looking over a new game system I am reviewing called
&lt;a href=&quot;http://www.gamepeace.com/trillion_1.htm&quot;&gt;Trill&amp;otilde;n&lt;/a&gt; and its &lt;a href=&quot;http://www.gamepeace.com/book.htm&quot;&gt;rulebook&lt;/a&gt;.  Karl eventually went
home, and Marty and I went out in search of Sid Sackson's
posthumously-published game &lt;a href=&quot;http://funagain.com/control/product/~product_id=014814;;CFLS&quot;&gt;BuyWord&lt;/a&gt;.  No luck with that, but I
did pick up another compass like the one I lost.  This time I bought a
lanyard for it.&lt;/p&gt;
</description>\n
</item>\n<item>\n
    <title>Ludist grook</title>\n
    <pubDate>Sun, 03 Oct 2004 02:10:00 PST</pubDate>\n
    <link>http://ron.ludism.org/annex/2004/10/03#ludist_grook</link>\n
    <description>&lt;p&gt;THE ETERNAL TWINS&lt;/p&gt;

&lt;p&gt;Taking fun &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;as simply fun &lt;br /&gt;
and earnestness &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;in earnest &lt;br /&gt;
shows how thoroughly &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;thou none &lt;br /&gt;
of the two &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;discernest.&lt;/p&gt;

&lt;p&gt;--Piet Hein&lt;/p&gt;
</description>\n
</item>\n  </channel>
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