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  • Sun, 04 Apr 2004

    Emption

    Moratics is the study of generalised lines of strategy and tactics in games. For example, the concept of a tactical fork is common to Chess, Checkers, and many other games. I run a mailing list on the subject. My friend Chad Urso McDaniel attempted to revive discussion lately by writing,

    Here's an assigment to help people get into the moratics mindset:

    Choose any two distinctly different games you play over the next week and post to this list describing a gameplay strategy that you can employ in each. Try to find how this element can be used in each of the games.

    My exercise involved two games from Seattle Cosmic last night, Starbase Jeff and Ad Acta.

    In Starbase Jeff, "space station contractors" simultaneously play tiles in order to build a space station in the center of the table. Rules summary:

    Dave Howell is a Starbase Jeff shark and won twice in a row against three of us newbies. At the end of the first game, he predicted correctly that I would play a 0 priority end cap and bounced with me, so we each had to save them for the next turn. On the next turn, he was the only player to play a 7 (Sabotage) card, so he went first. Since he could play his cards in any order, he played his end cap from the previous turn and won the pot.

    The other game I played last night was Ad Acta. Rules summary:

    So, what strategic elements do these games have in common? Superficially, not much. One is about building a nonlinear map of a space station, the other about filing documents in a rigid linear order.

    On closer examination, in both games it is important that you insert objects (tiles in Starbase Jeff, cards in Ad Acta) into the right positions in a "data structure" (a first-in first-out (FIFO) queue in Starbase Jeff, a last-in first-out (LIFO) stack in Ad Acta). Both games involve preemption tactics:

    A related concept is what I will call postemption. Sometimes you want other people to go ahead of you.

    Or consider Hearts: in Hearts, the cards played in a trick have a notional order: the highest Heart card wins the trick, unless there are no Heart cards, in which case the highest card of the suit led wins. The player with the lead is the person who took the last trick. Sometimes you want to lead, because it gives you better control, so you might preempt the other cards with a higher one. However, if a trick has a lot of Hearts in it, winning it will cost you, so you should generally try to postempt it by "sneaking in" a low card.

    Thus, preemption is a somewhat more general version of the concept of trumping, and postemption is its complement. I suggest the backformation of emption for the general concept of inserting a card, tile, or other game object into the right place in an ordered set, to your own advantage.

    Note: You can follow this thread from its beginning in the moratics archives, which are open to the public.

    Entered 19:52 [/games/moratics] permalink