Ron's Info-Closet Annex

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The online extension of Ron's Info-Closet.


The original (walk-in) Info-Closet, circa 1995

Book links are usually to my Powell's affiliate program; game links are usually to Funagain Games, and benefit the Games to the Rescue Project.

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Ron Hale-Evans
rwhe@ludism.org

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  • L3P by Lars C. Hassing ... L3P is a neat little console program that will produce a ready-to-render POV-file from any LDRAW model using any part.

  • Xenomachina: HOWTO: Lego Minifig costume ...

  • MAKE: Blog: LEGO Mindstorms NXT and open source (updated) ...

  • LEGO® Key Rack | Household Accessories | LEGO Shop ...

  • brickOS™ at SourceForge ...

  • Lego USB JumpDrive 256 MB ...

  • Difference Engine mechanical computer made from legos - Boing Boing ...

  • Gadgets: Lego Difference Engine ... Amazingly enough, this machine is able to solve mathematical problems known as second- and third-order polynomials, and is able to calculate those to three or four digits.

  • Found By Us » How to buy discount Lego both new or used ...

  • Lego refrigerator magnets - Instructables - DIY, How To, craft ...

  • Evil Mad Scientist Laboratories - How to organize your Lego bricks for efficient building ...

  • MAKE: Blog: LEGO Archives ... Astounding stuff.

  • In praise of the OLPC laptop effort: A long answer to Ficbot | TeleRead: Bring the E-Books Home ...

  • Just for Sara: The e-book bathroom test redux—and a reminder that E can displace P and grow the book market | TeleRead: Bring the E-Books Home ...

  • U.S. copyright renewal records: One click or so to see if an oldie is in the public domain | TeleRead: Bring the E-Books Home ...

  • MOCpages : Share your LEGO creations with the world! ...

  • The Lego Computer ... The goal of this project is to build functioning digital computers out of legos, demonstrating the lesson that computers can be demystified and understood by everyone.

  • YouTube - Bills' Creations - Best Lock SUPER Farm ...

  • Sploids Standard Kit ...

  • Publish or perish - OLPC ...

  • Mental Math and Memory Techniques at the Mentat Wiki » Lone Gunman ...

  • PC World - Lego Introduces WeDo Package for Education ... builds on Lego's highly successful and popular Mindstorms products, and it works with Macs, PCs, and OLPC XO and Intel Classmate laptops.

  • Amazon.com: Large LEGO Base plates: Toys & Games ...

  • Sploids® - The Bricks + K'NeX Interconnector ...

  • YouTube - Bills' Creations - Best Lock Treasure Island ...

  • PC-LINK.BIZ - Lego Like Bricks Sets ...

  • Finnegans Wake, by James Joyce ...

  • The Bloks Forum :: Home ...

  • Clone Brands ...

  • K'NEX | Shop | Introducing K'NEX Bricks ... Now compatible with Lego.

  • Brian.Carnell.Com » Blog Archive » Lego Takes Juniorization to Its Logical Outcome ... What’s juniorization? Roughly it means reducing the complexity of Lego toys to the point where you begin to wonder what’s the point of calling it a construction toy in the first place.

  • Mon, 30 Oct 2006

    The First Law of Game Systems

    Game systems Venn diagram

    Here is the First Law of Game Systems:

    Given enough time, every set of objects becomes a game system.

    Let's say you're someone living 10,000 years ago. You have a stick, some stones, and the dirt on the ground. They mean nothing to you. They're just a set of objects.

    One day, you idly start using the stick to dig holes in the ground, you roll the rocks around with the stick, you drop them in the holes, and so on. You are playing with them. Your set of objects is now a toy, but there are no rules associated with it, so it's just a toy.

    Someone else sees you playing with the sticks, stones, and holes in the dirt, and joins you in play. Over time, the two of you make certain rules about the way you play with your toy, and possibly over generations, Mancala evolves (or simpler games, such as Morris, or what have you). Now that your set of objects has one ruleset associated with it, it is not only a toy but also a game.

    The game Mancala spreads, and people develop variants. Eventually, variants evolve that are different enough from Mancala to be called different games. Now that there is more than one ruleset, your set of objects (stick, rocks, and dirt) is not only a toy and a game, but also a game system.

    Thus, a game system is always a game, a game is always a toy, and a toy is always a set of objects (possibly a set with only one member). Furthermore, each stage usually evolves from the one before it.

    game system: 2+ rulesets
    game: 1+ rulesets
    toy: 0+ rulesets

    It's basically a simple Venn diagram: four concentric circles, with (sets of) objects the outermost and game systems the innermost (see above).

    I suppose negative numbers of rulesets could indicate further and further departure from use as a toy, so tools (such as rotary sanders) would have small negative numbers and weapons (such as neutron bombs) would have large ones. However, not every object is a tool, and not every tool is a weapon, which breaks the diagrammatic convention. Possibly usefulness and lethality need their own axes...

    Entered 21:01 [/games/game_systems] permalink


    Mon, 25 Sep 2006

    Sad trombones

    I had this conversation with my friend John Braley back on the Fourth of July:

    Me: Why are highly-themed games more popular than abstract games and game systems?

    John: Why is Spider-Man more popular than Wittgenstein?


    By the way, congratulations to my friend Kevan Davis for being the first to kick me when I immediately failed to fulfill my oath to blog daily.

    Entered 21:10 [/games/game_systems] permalink


    Thu, 21 Sep 2006

    Good Portsmanship

    Good Portsmanship logo

    To make a long story short, having won the previous piecepack game design contest with my game Piecepack Letterbox, I was entitled to design and judge the next contest. The rules have been announced, and the contest is called Good Portsmanship.

    The rules state,

    In the spirit of free and open source software and culture, every entry must be a translation, or "port", of an existing game to the piecepack. While this may seem like a mechanical exercise at first glance. there is plenty of room for the game designer's talents.

    You can enter games until 3 December 2006, and I hope you will, unless you're Charles Manson, which seems rather unlikely.

    By the way, there was some debate on the piecepack mailing list about the rules of the contest, which some people thought were rather strict. There have been several easements, and the rules are now at version 2.

    Entered 08:19 [/games/game_systems] permalink


    Mon, 25 Apr 2005

    Shooting the Moon

    While writing the latest article in my Game Systems series, I had occasion to research the origin of the phrase "shooting the moon" in the card game Hearts.

    At the turn of the last century, "shooting the moon" was apparently used to mean something like "aiming high as a desperate gambit", and particularly to mean absconding in the middle of the night without paying the rent. Examples:

    For a day and a half I had nothing to eat or smoke, and then, too hungry to put it off any longer, I packed my remaining clothes into my suitcase and took them to the pawnshop. This put an end to all pretence of being in funds, for I could not take my clothes out of the hotel without asking Madame F.'s leave. I remember, however, how surprised she was at my asking her instead of removing the clothes on the sly, shooting the moon being a common trick in our quarter.

    --George Orwell, Down and Out in Paris and London

    What concentrated irony and imagination there is for instance, in the metaphor which describes a man doing a midnight flitting as "shooting the moon"? It expresses everything about the run away: his eccentric occupation, his improbable explanations, his furtive air as of a hunter, his constant glances at the blank clock in the sky.

    --G.K. Chesterton, "The Red Town", Alarms and Discursions

    How well the last passage describe the nervous attitude of someone trying to shoot the moon in Hearts.

    In the Hearts variant I am designing, I considered replacing the phrase "shoot the moon" with "fly by night" as a contemporary phrase for a similar situation, but the old phrase stuck, so "shooting the moon" it remains.

    Entered 12:07 [/games/game_systems] permalink


    Sun, 21 Mar 2004

    Piecepack news

    piecepack logo

    Entered 14:05 [/games/game_systems] permalink


    Tue, 23 Dec 2003

    Piecepack playset: followup

    Followup to the original piecepack playset story:

    
    Delivery-date: Tue, 23 Dec 2003 06:26:57 -0800
    Subject: Sakura Piece-Pack Playset
    From: Lion Kimbro <lion@speakeasy.org>
    
      Ron: Good news and bad news.
      Bad news first: My piecepack set is, well, rendered unplayable.
      One tile is now very, very, silver colored.
      Another one is makeup-red all over.
      Others have various other uniquely identifying patterns of
      God-knows-what feminine makeup-like substances on them.
    
      The good news.
      Sakura's FAVORITE TOY is now the Piecepack. She plays with
      it all the time, and always wants it.
    
      I keep coming to interesting game-like configurations on
      the ground, different every time I get home.
    
      Take care,
        Lion {:)}=
    
    -- 
    http://speakeasy.org/~lion/   LionKimbro@jabber.org   Seattle, WA
    

    Entered 19:22 [/games/game_systems] permalink


    Mon, 15 Dec 2003

    New piecepack game: Piecepack Playset

    Rules

    1. Give a wooden piecepack to a small child or children.
    2. Sit back and enjoy.

    I visited my friend Lion Kimbro yesterday and gave him a new Mesomorph piecepack as a holiday present. His 2-3/4-year-old daughter Sakura was present, and since her mother was away, she stuck close to Lion. As soon as Lion opened the piecepack, she dug her hands into the components and strewed them about.

    She messed around with the components for a while, then built an 8x3 board of tiles. (Are there any piecepack games that use an 8x3 board?) On top of each tile, right in the middle, she placed either a coin or a pawn. (She may have used dice too.) I did not notice any ordering, except that she placed the pawns close together. The result was pretty.

    Later, she took a coin from each suit and placed it suit-side-up on the corresponding suit icon on top of the piecepack box. (The diagram on the box is roughly the same as the logo shown to the left.) Pretty sharp for someone who's only 2.75! After she took off the coins, I placed a pawn of the appropriate colour on top of one of the box icons. Sakura picked the remaining pawns up and distributed them to the other icons. She didn't match the colours and I couldn't discern any other pattern in the way she placed them, but for all I know, the kid is a piecepack Mozart and invented a new system of colour correspondences.

    Overall, it was a lot of fun watching Sakura play with the piecepack. She treated them as construction materials, like building blocks, rather than as a game or game system. Lion showed me some varnished wooden building blocks she likes to play with of approximately the same size and colour as the piecepack tiles. He also suggested that "unit blocks" (that is, various blocks made of unit cubes) would make in interesting game system.

    If you do let a little kid play with your piecepack, watch them to make sure they don't eat the smaller components.

    This episode of the Piecepack Ethologist has been brought to you by Ron Hale-Evans.

    Entered 23:01 [/games/game_systems] permalink


    Wed, 05 Nov 2003

    Nice words from Usenet

    People are saying nice things about "Game Systems, Part 4" over on rec.games.board:

    "The whole of [The Games Journal] is good, but this series of articles are the jewel in the crown for me. This article was thought provoking, well researched and well written. Over 7000 words of quality."
    --Iain Cheyne

    "Yes, that certainly is a meaty article. The Games Journal is always really great, but this one is really REALLY great."
    --Justin Green (shumyum@yahoo.com)

    Thanks, guys! I wasn't even sure that people would like an article that focused on game systems made from everyday objects, so the response is especially gratifying. It seems the part that has gotten the most response is the game of Remainders, which was almost (not quite) an afterthought. Since it's not always easy to tell what people will respond to most in an article, my theory is that you should throw it all in. I believe Penn & Teller refer to this as "the scattershot technique" in one of their books. Note that "scattershot" is not always a word used in praise.

    Entered 13:08 [/games/game_systems] permalink


    Mon, 03 Nov 2003

    "Game Systems, Part 4" now available

    My article "Game Systems, Part 4: Low-Tech Game Systems" is now available online at The Games Journal, as the "cover story" for the November issue.

    I love what editor Greg Aleknevicus did with the graphics for my article. The pictures for the games Rock Paper Scissors Spock Lizard and Change Change are great. Greg adapted my US-centric description of the latter and replaced my ASCII diagram of US coins with photos of Canadian coins, including a loonie (dollar coin) instead of a quarter.

    This issue was atypically a little late (Greg says Halloween is a big holiday for him), but from my perspective, it was worth the wait. I'm sure the rest of the articles will be a lot of fun too, as usual.

    Entered 00:13 [/games/game_systems] permalink


    Wed, 29 Oct 2003

    gtkboard

    Gamers who run GNU/Linux systems should check out gtkboard, the free software world's answer to Zillions of Games. Conceived by a gifted programmer from India, Arvind Narayanan, gtkboard can currently play about 30 games. Thanks to its Logos (Lots Of Games, Open Source) library, however, gtkboard will soon be able to run the almost 1000 free games available for the Zillions platform. There are other good reasons to run it too.

    The gtkboard project is understaffed at the moment, so if you're a developer and a gamer, gtkboard needs you!

    Entered 12:29 [/games/game_systems] permalink


    Fri, 24 Oct 2003

    Piecepack Chess


    I created a page on the Piecepack Wiki today called Playing Chess with a Piecepack and 88 Cents or Less. You probably have the eight dimes and eight pennies, or something equivalent, but do you have the piecepack?

    In the spirit of WikiWiki, "AlphaTim" Schutz added the game setup illustration you see above, and Mark Biggar added an explanation of how to play Chess with just a piecepack. Thanks, guys!

    Entered 19:19 [/games/game_systems] permalink