Ron's Info-Closet Annex

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The online extension of Ron's Info-Closet.


The original (walk-in) Info-Closet, circa 1995

Book links are usually to my Powell's affiliate program; game links are usually to Funagain Games, and benefit the Games to the Rescue Project.

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Ron Hale-Evans
rwhe@ludism.org

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  • L3P by Lars C. Hassing ... L3P is a neat little console program that will produce a ready-to-render POV-file from any LDRAW model using any part.

  • Xenomachina: HOWTO: Lego Minifig costume ...

  • MAKE: Blog: LEGO Mindstorms NXT and open source (updated) ...

  • LEGO® Key Rack | Household Accessories | LEGO Shop ...

  • brickOS™ at SourceForge ...

  • Lego USB JumpDrive 256 MB ...

  • Difference Engine mechanical computer made from legos - Boing Boing ...

  • Gadgets: Lego Difference Engine ... Amazingly enough, this machine is able to solve mathematical problems known as second- and third-order polynomials, and is able to calculate those to three or four digits.

  • Found By Us » How to buy discount Lego both new or used ...

  • Lego refrigerator magnets - Instructables - DIY, How To, craft ...

  • Evil Mad Scientist Laboratories - How to organize your Lego bricks for efficient building ...

  • MAKE: Blog: LEGO Archives ... Astounding stuff.

  • In praise of the OLPC laptop effort: A long answer to Ficbot | TeleRead: Bring the E-Books Home ...

  • Just for Sara: The e-book bathroom test redux—and a reminder that E can displace P and grow the book market | TeleRead: Bring the E-Books Home ...

  • U.S. copyright renewal records: One click or so to see if an oldie is in the public domain | TeleRead: Bring the E-Books Home ...

  • MOCpages : Share your LEGO creations with the world! ...

  • The Lego Computer ... The goal of this project is to build functioning digital computers out of legos, demonstrating the lesson that computers can be demystified and understood by everyone.

  • YouTube - Bills' Creations - Best Lock SUPER Farm ...

  • Sploids Standard Kit ...

  • Publish or perish - OLPC ...

  • Mental Math and Memory Techniques at the Mentat Wiki » Lone Gunman ...

  • PC World - Lego Introduces WeDo Package for Education ... builds on Lego's highly successful and popular Mindstorms products, and it works with Macs, PCs, and OLPC XO and Intel Classmate laptops.

  • Amazon.com: Large LEGO Base plates: Toys & Games ...

  • Sploids® - The Bricks + K'NeX Interconnector ...

  • YouTube - Bills' Creations - Best Lock Treasure Island ...

  • PC-LINK.BIZ - Lego Like Bricks Sets ...

  • Finnegans Wake, by James Joyce ...

  • The Bloks Forum :: Home ...

  • Clone Brands ...

  • K'NEX | Shop | Introducing K'NEX Bricks ... Now compatible with Lego.

  • Brian.Carnell.Com » Blog Archive » Lego Takes Juniorization to Its Logical Outcome ... What’s juniorization? Roughly it means reducing the complexity of Lego toys to the point where you begin to wonder what’s the point of calling it a construction toy in the first place.

  • Wed, 22 Oct 2003

    Rules of Play: first look

    Check out this superb new book on game design, Rules of Play: Game Design Fundamentals, by Katie Salen and Eric Zimmerman (MIT Press, 2003).

    I won't say much about it, because I'm a few chapters in, having only skimmed the rest, but so far it's obvious that there has never been anything like this before. It's more than 650 pages long, meant to be a textbook for an academic course in game design (any kind of game, on computer or off). It's even of interest to non-designers, because it contains original games by James Ernest and Richard Garfield, among others, and an essay by Reiner Knizia on his Lord of the Rings game.

    And, oh yeah, my Game Systems series was cited, and served as source material for a chunk of the "Games as Open Culture" chapter.

    If you buy it here, I'll even make, like, $3.75...

    Entered 20:32 [/games/design] permalink


    The Flesmer and the Flulch

    These two new Cosmic Encounter powers come from a post I made to the seattle-cosmic mailing list on 17 March 2003. Our group still hasn't playtested them, probably because we haven't been playing a lot of Cosmic this year.

    These powers are based on the Mesmer and the Vulch, respectively. The Mesmer can turn any Edict into any other Edict, and the Vulch can collect discarded Edicts. Naturally, like the Mesmer and Vulch, the following two powers are not meant to be used together (except perhaps at Cheezy Cosmic Nights).

    FLESMER (optional)

    You may treat any Flare in your hand as though it is any other Flare in the game (whether in the Challenge Deck, the Flare Deck, the discard pile, or someone else's hand). As usual, you may only use the Super version of a Flare if you possess the corresponding power. Once you declare that a given Flare "is" another Flare, you may not change your mind.

    You may look through the Challenge Deck, the Flare Deck, and the discard pile to see what Flares do, but each time you significantly slow down the game while doing so (by unanimous vote of the other players), you must lose a base of your choice. You must shuffle the Flare Deck and Challenge Deck after you have looked through them.

    This power may not be combined with Flulch in a game with multiple powers.

    Wild: All other players must show you their Flares. You may select one to take into your hand. Discard after use.

    Super: You may use any Flares in your hand as either Wilds or Supers, except this one. A given Flare cannot be declared both Wild and Super in the same challenge.


    FLULCH (optional)

    When another player discards a Flare, you may take it into your hand.

    This power may not be combined with Flesmer in a game with multiple powers.

    Wild: You may retain the Flares in your hand, including this one, even when discarding the rest of your hand.

    Super: Once per challenge, you may take a Flare from the discard pile into your hand, even if you yourself discarded it.

    Comments? Seattle Cosmic has also collaboratively come up with at least two more that need to be formalised: the Deafener and the Crippler. See this March 2000 newsletter.

    Entered 13:59 [/games/design] permalink