Ron's Info-Closet Annex

Up front and out there.

Watch your eye!


The online extension of Ron's Info-Closet.


The original (walk-in) Info-Closet, circa 1995

Book links are usually to my Powell's affiliate program; game links are usually to Funagain Games, and benefit the Games to the Rescue Project.

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Ron Hale-Evans
rwhe@ludism.org

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  • Wed, 23 Mar 2005

    Become a superhero, cheap!

    Three ways to obtain sensory superpowers for almost no money down!

    *Offer good only if your origin story includes being born with this mutation.

    The magnetic-sense link is piercing-related, but worksafe.

    I've been asked how the magnetic sense of "Cap'n Magneto", as I like to call him, is different from ordinary touch. Nu, since the magnet is embedded in his flesh, as opposed to glued to his skin, he probably feels his finger muscles pushed around internally when he is near a magnetic field, and this probably feels different from "touch".

    The brain is a weird thing. When two senses are stimulated at the same time, one can bleed over to the other. (I noticed this myself long ago, but it's also one of the 100 "hacks" in the recent book Mind Hacks -- highly recommended.) Then there are "synaesthetes", people who can "see" music and "hear" colours. And so on. In short, sensory processing in the brain is wonderful, and I wouldn't be surprised if the brain learned to recognise the movement of this guy's embedded magnet as special, and treat it as a whole new sensory modality.

    Entered 21:06 [/future/transhuman] permalink