The online extension of Ron's Info-Closet.
Book links are usually to my Powell's affiliate program; game links are usually to Funagain Games, and benefit the Games to the Rescue Project.
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Ron Hale-Evans
rwhe@ludism.org
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Marty (on being compelled to watch an episode of Star Trek: The Animated Series): Why is it you can't enjoy anything unless it sucks?
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Entered 15:23 [/personal] permalink
I had this conversation with my friend John Braley back on the Fourth of July:
Me: Why are highly-themed games more popular than abstract games and game systems?
John: Why is Spider-Man more popular than Wittgenstein?
By the way, congratulations to my friend Kevan Davis for being the first to kick me when I immediately failed to fulfill my oath to blog daily.
Entered 21:10 [/games/game_systems] permalink
Mind Performance Hacks in Boing Boing

As I write this, my book Mind Performance Hacks is ranked 104 at Amazon. That means it's very nearly in the top 100 books Amazon is selling right now. Its ranking for all of today will be a lot lower; the book started out the day around 5000. However, thanks to a positive review by David Pescovitz at Boing Boing, ("...Mind Performance Hacks is a thinking person's self-help book. Highly recommended"), it did wonderfully well this afternoon.
If you're not familiar with Boing Boing, it's probably the most widely read blog in the world. Are you trying to tell me you read my blog but not Boing Boing? Pull the other one; it's got bells on. Now pull my finger.
The review's just in time for the holiday season, too. Remember, much like Fudgie the Whale, Mind Performance Hacks makes a great gift.
Entered 22:27 [/books] permalink

To make a long story short, having won the previous piecepack game design contest with my game Piecepack Letterbox, I was entitled to design and judge the next contest. The rules have been announced, and the contest is called Good Portsmanship.
The rules state,
In the spirit of free and open source software and culture, every entry must be a translation, or "port", of an existing game to the piecepack. While this may seem like a mechanical exercise at first glance. there is plenty of room for the game designer's talents.
You can enter games until 3 December 2006, and I hope you will, unless you're Charles Manson, which seems rather unlikely.
By the way, there was some debate on the piecepack mailing list about the rules of the contest, which some people thought were rather strict. There have been several easements, and the rules are now at version 2.
Entered 08:19 [/games/game_systems] permalink
"What's going on? I'm frightened."
Whence all this activity in the Info-Closet Annex? In the spirit of nulla dies sine linea, I have vowed to make at least one blog post a day from now on. What good is my jaw-dropping brilliance if it remains locked forever in my moleskine, never to be seen by those who would benefit from it most?
You are hereby conscripted to kick my ass at rwhe@ludism.org if I fail to meet this goal. Would you please do that? Would you kick the ass of a man?
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